

What’s more, the game’s foes become more powerful over time, acquiring new abilities and a deeper, more diverse bench of denizens from which to draw. Every day spent journeying to investigate a ruin (hoping that it will yield treasure or magic) is a day that could be spent recruiting a helpful ally, crafting new armor, or heading off the monster incursion that is currently rampaging its way across the map. When combined with the game’s inexorable forward momentum – the days, months, and years are always rushing by for your very mortal adventurers – this randomness instills each decision point with a gnawing urgency and tension.

Consequently, each roughly two-or-three-hour Wildermyth story feels unique, with its own emergent idiosyncrasies and dramatic landmarks.

The enemies, events, treasures, world map, and tactical terrain are all procedurally generated. This is discernible not only in the invisible die-rolls that occur behind the scenes, but in virtually every component of the story. Perhaps most crucially, Wildermyth is built on a foundation of both randomness and permanence, much like a roguelike dungeon-crawler. As in a visual novel, Wildermyth places a strong emphasis on narrative, connecting its various phases with winsome comic panels that turn each play-through (or “story”) into a saga of flowery prose, thrilling danger, and wry humor. Adventurers also possess personality attributes (e.g., “bookish”, “hothead”, “greedy”) that can affect relationships and encounters. Characters age over time, and some of them nurture romances, foster rivalries, and even have children. The game also seems to draw some influence from life simulation games like The Sims. The world that your party explores resembles a digital board game, where the spaces represent different wilderness regions with their own resources and hazards.

However, this nickel summary doesn’t really convey all the key elaborations in Wildermyth’s distinctive, fusion-style gameplay. There are classes, levels, and most of the usual hallmarks of the genre. You command of a party of adventurers who journey through a medieval-ish world of magic, slaying monsters in turn-based battles that follow straightforward rules and play out on a uniform grid. In the broadest sense, Wildermyth is a tactical role-playing game in the mold of Fire Emblem, XCOM, and The Banner Saga, although its gameplay also owes a significant debt to traditional pen-and-paper RPGs, particularly the more recent editions of Dungeons & Dragons. It rather inventively picks and chooses elements from several different game genres, which can make it a bit bewildering to first sink your teeth into its otherwise familiar fantasy components. Worldwalker Games’ tactical storytelling game Wildermyth is the kind of charming and addictive genre hybrid that often makes a splash in the indie gaming world.
